More contrast. And steampunk.

•December 29, 2007 • 5 Comments

I’ve decided to adjust the contrast in tilesets (increased it a lot) since I found the enviroments looking really bleak, I think it looks better and there’s a bit more “life” in tiles. Plus I’ve started to add powerlines in the cities. A little detail but looks neat I think. The town look still a bit medieval, I’ll add some machines soon. Knowing my luck I won’t find anything suitable in the net so I’ll have to make the graphics for them myself. 😉

Mountain Pass progress

•November 21, 2007 • 1 Comment

Progress in mountain pass area. Map making for me is the most fun thing in rpgmaking. Circa about: 2 more outdoor areas needed, one cave area + lightning overlays for caves. I only use overlays for lights or fog, I can’t understand why people put in some of their rm2k games the “giant bright lens flare coming out of nowhere” overlays, but nevermind. This area is a one that you just pass through – mountain with some forest areas and few cave passages. Monsters are a bit more tougher than in the canals, the first dungeon, but still pretty much low-level rpg fodder. 😉 A shot from one of the maps here, linked because it’s a bit large (1280 pixels high, in fact). Editor shot, so ignore the event (E) marks.

Back on track

•November 16, 2007 • Leave a Comment

Well it’s been a while without updates on the site, school takes too much time, definately. I have more free time lately plus there’s going to be an holiday break in a while so it’s time for some rpg making! Low progress story wise, but I’ve made few new items, spells and their animations and npc’s in locations. The last one is a bit boring, but worth it. A city with a lot of npcs (which speak more than ‘leave me alone’ or ‘good day’) is a lot more lively and interesting. If everything goes well there’ll be a demo for the testers soon. Btw. Three new screens in the screenshot section. As you (probably) have noticed, I’ve changed the system set for a 100% orginal one (by me). Looks better, don’t you think?

Disjointed bits and pieces

•July 30, 2007 • 2 Comments


Cutscene

I have almost finished the beginning of the beginning 😉 of the game (think of it kinda act 1 way or something). I don’t have a complete fully playable segment. Why? That’s the way I work. When I have an idea for a location i just make it. This makes thing go out of order but oh well ;). The good thing is that most of the stuff I need to do, are “bridges” beetween places and locations. And then populating with monsters :). I’ve found a tester hopefully, and the battles are going to need a lot of testing since I want to make the battles more than just selecting the attack comand. Well most of the normal enemies probably will have just elemental weaknesses but the bosses… Well that’s another story.

Btw. maybe I’ll add some more info sections about the game’s background soon.

Info about characters and screens

•July 23, 2007 • Leave a Comment

Well it’s not much, but for a start I added profiles for two playable characters and an small screenshots page. Enjoy 🙂

The beginning

•July 22, 2007 • Leave a Comment

Soulforce Title

Hello and welcome to Soulforce devlog.

Soulforce is my game project, made in RPGMaker 2003, set up in an typical fantasy medieval world mixed with early modern and industrial revolution times (a bit of steampunk). It’s main aim is an interesting and fun gaming experience similar to classics like Final Fantasy1/2 but with less cliched story ;). Focusing on the gameplay, plot, interesting and effective battles (I’m aiming for fights that are more than bashing the ‘enter’ button), there are minor custom systems(bestiary, alchemy/forging) and small amount of custom graphics. The game uses only RTP-addon tilesets for a good and consistent look. This site will monitor progress on the game.